Associate professor leading EPFL's Realistic Graphics Lab. My research involves inverse graphics, material appearance modeling and physically based rendering.
- Nanobind – tiny and efficient C++/Python bindings
by wjakob on 3/30/23, 7:10 AM, with comments
- Mitsuba 3 Differentiable Renderer
by wjakob on 7/20/22, 1:23 PM, with comments
- Nanobind – Seamless operability between C++17 and Python
by wjakob on 3/16/22, 1:31 PM, with comments
- Radiative Backpropagation: Lightning-Fast Differentiable Rendering
by wjakob on 7/2/20, 6:57 PM, with comments
- Mitsuba 2: A Retargetable Forward and Inverse Renderer
by wjakob on 3/3/20, 2:22 PM, with comments
- Mitsuba 2: A Retargetable Forward and Inverse Renderer
by wjakob on 10/17/19, 10:27 PM, with comments
- Show HN: Enoki: autodiff, vectorizer and GPU JIT compiler for simulation code
by wjakob on 9/4/19, 12:19 PM, with comments
- Enoki: Structured vectorization and differentiation on modern processors
by wjakob on 9/2/19, 3:24 PM, with comments
- Show HN: A new database of surface appearance measurements
by wjakob on 11/2/18, 2:33 PM, with comments
- Show HN: Physically Based Rendering – Online Edition
by wjakob on 10/15/18, 1:04 PM, with comments
- Pybind11 v2.0.0 released
by wjakob on 1/1/17, 1:44 PM, with comments